the unspoken

Magic is real. Its practitioners lurk in backrooms across the city. Duels play out in concealed urban areas, each with different destructible features and spell‐enabling properties: it’s the physical action of a fighting game married to the dynamic battlefield of an arena shooter.

Spellcasters are bound by a code where dueling is everything, policed by an order so ancient and powerful that its name remains unspoken. Will you be corrupted by this world? Or will you learn its secrets and become an unrivaled arch‐mage?